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LSDj Wishlist

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LSDJ Feature WishlistEdit

These are mostly actual requests from users - so feel free to add or comment upon this. /Johan

Stuff to consider:Edit

  • Investigate if it is somehow possible to reduce clicks from table volume column.
  • Show both WAV samples being played in border.
  • a combination of keys that allow us to change the tempo of the song in half, twice, fourth, eighth.Etc.
  • PC keyboard: record what's being played
  • I command in tables - changes instrument!
  • P / L? commands implemented in NOI channel
  • transfer instruments/phrases/songs over link cable and infrared port
  • Add Command to modify KIT playlength [ nice effects and even melodies ]
  • Make it open source!!!
  • Longer sample offset?
  • An indicator on the main screen, blinking at the rate of bpm (for a visual aid on the tempo).
  • The ability to save instruments I've made through the wavetable for use in other songs.
  • Add more default kits.
  • Sync: if starting song play from phrase, try to sync chain position. Possible??
  • Noise channel for keyboard.
  • Super Gameboy special features (border graphics??)
  • Speech channel for keyboard (should work but seems buggy? or?)
  • Harder testing of LSD-Manager - would be a shame if it is messing up peoples .sav files.
  • Prelisten now only works when sync is off or keybd, fix it in all modes?
  • After deleting a song, auto-remove the empty slots in the middle

...these are somewhat older suggestions:

  • Shape distortion for synth - more options besides clip and wrap (requested by inexpensive)
  • Player that supports multiple songs on .sav
  • Document how to play hand-drawn waves (manual mode). E.g., there are two hand-drawn waves (00 and 01), how to play 00 as attack and 01 as release?
  • Bug: in phrase screen, first set vibrato, then pitch. Won't work unless HF mode selected.
  • Bug?: L and C command don't work together - same with P and C.
  • Bug?: L/P and transpose don't work together.
  • Reset automated tables with A cmd + 80 + tableno
  • PC keyboard table select (maybe with num keypad)?
  • Separate clipboards for different stuff
  • ADSR in wave synth
  • Command for changing finetune
  • C, P, V cmd on noise channel
  • PC keyboard: fake polyphony switching between pu1, pu2, wav
  • Wave synth: would be nice with wave banks that are 32, 48, 64 frames long...

Fixed:Edit

  • Nudge tempo (+/- one tick) - working while playing in sync slave mode
  • L command in tables
  • Show version in help screen
  • Bug: PU2 finetune disappears after using L command
  • when pressing select+start in phrase, start from current chain pos on all channels
  • more space for kits - using the sample patcher, it's possible to put 51 kits on a cart, which is pretty much the maximum.
  • Don't reset the colorscheme when creating a new project (eg. treat the colorscheme the same as power save, not project-dependent)
  • make key repeat/delay and energy save settings cartridge specific, not song specific
  • MIDI out - possible with arduinoboy :)
  • Write-protect hand drawn waveforms
  • A better, non manual, timely process of purchasing LSDj, and receiving your copy of LSDj

Won't happen... or?:Edit

Comments by me (Johan)

  • Volume column in the phrase screen - there simply is not enough RAM.
  • ADSR for the Wave instruments with control of it in the Phrase screen - that's really two requests in one. ADSR - maybe. Phrase screen control will not happen, because the wave synth is just too slow to change instantly while playing.
  • Ability to randomize a phrase - this actually existed in versions 3.4.4 - 3.9.2, but wasn't a very popular feature.
  • video - what's that supposed to mean? Maybe check out http://truechiptilldeath.com/blog/2010/05/28/lsvj-appeared/
  • A timer on the main screen showing elapsed seconds and minutes of the song - there's not much screen space for this. Check project screen instead.
  • A function like Ctrl+z -UNDO- (in windows) for correct errors such as accidentally deleting notes. If you delete notes, they should be in the clipboard - just press select+a to paste them back in.
  • A NDS LSDJ sequencer with touch interface and the ability to create gb sav files to be used in LSDJ on the Game Boy. Why would you want that?
  • Reverse sample play. I would really like this, but unfortunately it's not an easy thing to do - it's very difficult just to play two channels forwards. Instead, one will have to prepare reverse samples...
  • Startup demo song. Is this really a good idea? It would be pretty nice for new users to quickly check if the setup is working by pressing start... but at the same time I just think it's pretty nice to start from a clean slate.
  • Command for changing kit speed - this could be done, but there are so many commands already... not sure how to fit it in.
  • Groove entry in chain screen - this kind of makes sense... but not sure there is enough RAM to put a new column in chain screen.
  • Use PC keyboard keys for launching chains/phrases - somewhat nice idea, but would be a lot of boring/tough work for me. If you want this, maybe one option would be to just use Ableton and sample LSDj..?
  • Showing 9 most recent

22 comments

 
38.107.179.243Anonymous User
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  • Naming Tables?

  • Is that possible to add a function to play a song after another? For long songs (like 10min long) it would be really cool, I'm new to LSDJ and I'm actually "porting" Kumikyoku Nico Nico Douga song (a 10min long song really fast) to LSDJ to practice, the problem is there is not enough phrase, so a function to play a song after another would fix that problem, I don't think it require a lot of coding but maybe I'm wrong. Please let me know if it is possible. Thanks

  • a way to use the instruments through an onscreen keyboard, for live mode. (something like Nerd rix Ikimu). ?action=view&current=nerdrix.jpg

  • It would be great to control the level of attack of an instrument. On the screen <instruments> we have the option <envelope> the problem is that we can only control the volume and release. I propose that the volume becomes a separate option and the option <envelope> control attack and release (the first digit for the attack and the second for the release).

    • This is kind of limitation of Game Boy sound chip - it doesn't have attack and release - only either/or. More dynamic sound changes have to be programmed through tables.

  • I add my vote to making it possible to record what is being played on the pc keyboard! Pretty please!?

  • Make it open source!!!

    • ...because... why?

    • Open source code evolves community Through Cooperation. Expand and share knowledge. The main function is to decentralize the model of "closed mind". It is simply a form of human evolution.

    • Sounds like great idea. Suggest you go ahead and create this open source music program for Game Boy, so community can evolve it to something great :)

    • no offense. I understand that my ideals are dystopian. However, sharing is growing.

  • Is there any way that the samples we used in the wav channel have a function to increase the volume, exceeding the limits in order to sound samples to a greater amplitude?

    • There is no secret trick to play back samples louder except for 1) changing the samples so that they are more distorted, or 2) play back samples in left channel, other content in right channel, and boost left channel using an external mixer

    • Share user account = free for everyone. its bounderies how much they can control the Trolls.

      FEED the TROLLS
      
  • a combination of keys that allow us to change the tempo of the song in half, twice, fourth, eighth.Etc. know what I mean? like 1/1 - 1/2 - 1/4 - 1/8 - 1/16 - 1/32 - 1/64. extremely fun to use in live mode (I think Nanoloop has this feature, I'm not sure.)

    • Any suggestion for keys? A+Up/down on tempo button could be nice... but already does +/- 10

    • (now I got the account) I think using the same command (A + Up / down button on tempo), we may divide the time in half. The + / - 10 for me is not very useful. who do you think?

    • Another problem.. what happens if tempo is 99, and you halve it? It will not be perfectly 44.5, but either 44 or 45. So it kind of cannot work like supposed.

    • It's true. Also there is no way to work on decimal values​​, right? ok. I think if our tempo is 99bpm, the division should be a rounding of the actual value. for example 99 / 2 = 49.5 would be 49. That 0.5 does not greatly affect the tempo (a human listening level).

    • An idea came into my head. I noticed that when you hold down the select button and press start, the song restarts. This reset time may be related to this topic. even the same command.

  • Another little thing: Print version info in the help/manual screen, to view quickly the version of the "installed" rom.

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