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[Note: This is technical information for people who are interested in writing their own software to modify samples in the LSDj ROM images]

How The Sample Kits Are Laid OutEdit

Each sample kit is $4000 bytes long. The kits start at offset $20000 in the ROM image. All in all, there is space for 51 kits, of which kits 18-21 are reserved for the speech synthesizer.

Sample Kit ContentsEdit

Each sample kit can contain up to 15 samples.

When a kit is used, it is mapped to the memory area $4000-$7FFF...

ADDRESS	CONTENT

$4000	 $60
$4001	 $40
$4002-$401F Sample end addresses *)
$4020	 0
$4021	 0
$4022-$404E Sample names **)
$404F	 0
$4050-$4051 N / A?
$4052-$4057 Kit name (6 chars)
$4058-$405B N / A?
$405C	 Force Loop (1 bit/sample; samples 8–1) ***)
$405D	 Force Loop (samples 15–9 (MSB not used)) 
$405E-$405F N / A?
$4060-$7FFF Sample data (4 bits/sample point @ 11468 Hz,
                         in chunks of 16 bytes)

  *) The end addresses specify the address of the first byte
     after the sample. So if the first sample is laid over
     the area $4060-$473F, the end address is $4740. If the
     sample is not used, set the end address to 0.

     The addresses are 16 bits long, stored in little-endian
     order (meaning: address $4250 should be stored as $5042 in
     memory).

 **) Each sample has a name of 3 chars. When entering a sample
     name with less than 3 chars, pad with '-'. For unused samples,
     fill in the sample name with null chars.

***) The force loop bit is used for sample kits, so that some
     vocals can be looped automatically: for example “aaaaaaa”

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